Homo ludens
RETURN TO PRIMATE ROOTS C
Why do we play? What are the biological roots of play? What is the significance of the various kinds of games we play? Are there substantial differences between the games adults play and the games that children
Animal play is mostly a juvenile phenomenon. It is a rehearsal for complex skills of adulthood essential for survival. Sometimes animal play, even in adults, seems to be blissful and performed for its own sake. Human play has its origins in animal play but has evolved to a high degree of sophistication. Play, a precocious curiosity and a penchant for fun can be viewed as neotenous features.
play?

Why do we become lost in play? How are play and improvisation linked to creativity and problem solving?

When fully engaged in a game or task our relationship to the flow of time seems altered. On rare occasions, when all contingent conditions are optimal, we may experience rapture or feel otherwise transported.

There is sensuous pleasure in going where curiosity takes us. There is joy in discovering new things and solving problems. Finding significance, constructing meaning and learning are not only life-sustaining necessities; they are inextricable from how we amuse ourselves.

When faced with repetitive tasks or periods of inaction we like to make things interesting by finding points of interest and imposing constraints on ourselves. We tend to set ourselves challenges and interim goals. It would be almost impossible for workers painting the lanes in a swimming pool not to race.

Can playing ingenious games suffice as a universal metaphor for the human condition? Can we view all kinds of human activities as rule construed, improvisational language games?

A game is its own self-referential world. It has a life of its own. Games can be loosely or tightly organized. They can be solo or cooperative. They may include elements of conflict and competition; may require varying combinations of skill and luck; may involve role play and make-believe; and may be performed for the thrill of physical exhilaration or other mind-altering sensation.

A game may model, or represent, discrete ways of performing actions in the real world.

PLAY FOR PLAY'S SAKE
Photo credit:The Searching Wolf
Csíkszentmihályi's Rapture
Caillois defines Âgon, Alea, Mimicry and Ilinx
Wittgenstein's Language Games
Pieter Brueghel, Kermesse (1567-8) Oil on canvas, Kunsthistorisches Museum, Vienna.